Guild Wars get a novel, teases sequel details - Network World Fusion (Guild Wars ids)
February 25th, 2010Ghosts of Ascalon takes place between Guild Wars and Guild Wars 2, setting the stage for the sequel. Guild Wars publisher NCSoft says to expect the book on shelves "in the first half of 2010." An Amazon listing puts the book on shelves July 27 Read More
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play. While Guild Read More
The Guild Wars 2 team has announced that the first novel based on the Guild Was universe will debut this summer. Titled Ghosts of Ascalon , the novel is written by Jeff Grubb. Read on! 250 Years Ago, Ascalon Burned Desperate to defend his land from Read More
Centuries later, the humans and Charr talk of peace, under one condition Well, it was only a matter of time before ArenaNet and NCSoft would start a Guild Wars line of novels, and the first volume is heading your way this summer. If you live in Read More
IncGamers recently sat down with Guild Wars 2's lead designer, Eric Flannum, and fellow deisgners Curtis Johnson, Jon Peters and Ree Soesbee to talk about the upcoming MMO and answer some of our burning questions. We talk about the game's lore, the Read More
Taking place in Tyria, a mismatched band of adventurers journeys into the "haunted, war-torn kingdom of Ascalon to retrieve a sacred relic that holds the promise of peace between humanity and their ancestral enemies, the savage charr Read More
NCsoft is proud to announce Ghosts of Ascalon, the first novel based on the best-selling MMO game Guild Wars. Written by acclaimed authors Jeff Grubb and Matt Forbeck, Ghosts of Ascalon introduces readers to a fantasy world ravaged by war and chaos Read More
September Tournament News (Guild Wars cd key generator)
February 12th, 2010.
Since it's a new month, the Zaishen Chest will offer a new tonic. Use those Zaishen Keys for a chance to find October's sensational Skeletonic! To see the full tonic schedule, check out the Zaishen Rewards Calendar.
Source: www.guildwars.com
Community: Player-Run Wintersday Events!
Our fantastic player community has a bunch of great events in store for the Wintersday season! Read the latest Community News for details!
Source: www.guildwars.com
Guild Wars 2 Art in ImagineFX!
Check out the August issue of ImagineFX, which features two beautiful pieces of Guild Wars 2 concept art by our very own Art Director Daniel Dociu. Look for this special issue on shelves now!
Source: www.guildwars2.com
Guide To Understanding Rares And Runes (Guild Wars fissure armor)
February 7th, 2010Guide to Understanding Rares and Runes
Introduction
There seems to be much misunderstanding about how Runes and whats Rare and whats not. I have put together a little guide of what I have discovered through playing the game and researching.
One thing that I have noticed that seems to help boost the drop rate of Rare items, is doing Missions Solo. It is argued that a party of all Players has the same chance as a party of one. But, after much testing, I disagree. I went with Drake hunting parties probably 10 times before I could solo them, this being before the Loot Balancing Update, and found maybe one Gold item and one to two Purple items per trip. Keep in mind, this was split between the party, not reserved just for me. Going Solo, before and after the Loot Balancing Update, I found two to three Gold items pre LBU and I find one to two Gold iems post LBU. Almost every Drake drops a Purple Rare if it fails to drop a Gold.
Modifiers vs. Upgrades
Alot of people don't realize that there are actually two different types of statistics on weapons. Their are Modifiers and their are Upgrades. Modifiers are statistics that are static, or will always be present, on the item. These can consist of Damage bonuses, Energy bonuses, and various other bonuses.
Upgrades are interchangeable statistics that can be replaced by swapping them with another Upgrade Component. You might ask how can you tell if a statistic on a weapon is a Modifier or an Upgrade then? Every Weapon has two slots available for upgrades, though it may already be filled in items RL 1, 2, or 3. RL or Rarity Level is explained below.
Each weapon can have two Upgrade Components at a time. Upgrade Components are what give items their Unique names. One will effect the Prefix(beginning) of a Weapons title, and the other is like a Suffix(end).
Swords - Sword Hilt(Prefix), Sword Pommel(Suffix).
Axes - Axe Haft(Prefix), Axe Grip(Suffix).
Hammers - Hammer Haft(Prefix), Hammer Grip(Suffix).
Staffs - Staff Head(Prefix), Staff Wrapping(Suffix).
Bows - Bow String(Prefix), Bow Grip(Suffix).
Lets say you loot a Purple hued Sword. It is named Shocking Longsword. This would indicate that it has a Shocking Sword Hilt already in place in the Hilt Upgrade socket. Say it also has a Damage +10%(while hexed) Modifier on it. This is a Modifier because it does not affect the items name, and it is already present on the item at the time of looting.
Levels of Rarity (RL)
White (RL:0) - Items hued in white are base items with no Modifiers or Upgrade Components on them. These are your standard loot drops off low level creatures.
Blue (RL:1) - Items hued in Blue are items that have one, and sometimes two, Upgrades and/or Modifiers. These are much weaker than those of Purple and Gold.
Purple (RL:2) - Items hued in Purple are items that have up to three or four Upgrades and/or Modifiers. These are roughly 50% stronger than Blue Upgrades and Modifiers.
Gold (RL:3) - Items hued in Purple are items that have up to five Upgrades and/or Modifiers! They are 100% stronger than Blue Upgrades and Modifiers. These are also true "Rare" Items and when dropped as loot, they will be listed in the lower left corner as such.
Hued Armor and Runes
Certain creatures in the game tend to drop Salvageable Armor rather than weapons. Charr, Gypise Ettins, Various Undead, Shiverpeaks and Lesarus are all examples of the many creatures that drop these items. You may have encountered them before. Some examples are Flame Trapper Wieldings, Ettins Pauldron, Stalker Armor, Necrid Robes, etc. Occasionally though, you will notice that they will have a hue that falls under the Levels of Rarity listed above. Any Salvageable Armor that has a RL HAS a Rune in it.
Please note, their was a guide earlier that suggested that an Expert Salvage Kit be used prior to Identifing items to increase the success chance of extracting the Rune. This has no bearing. Also examine the Salvageable Armor closely; if it does not say "Unidentified", then tragically their is no Rune in the item after all. You should always use an Identification Kit on one of these items to see if its even worth the Expert Kit use. Many Runes you may not be able to even use, and Minor Runes are incredibly difficult to sell.
Levels of Rune Strength
Runes have three different Strength Levels, each with its pros and cons. Runes can affect any skill in any class; however their are also Runes of Vigor which affect your overall Health!
Minor - Minor Runes are the weakest of the Runes. These Runes provide an increase of 1 Attribute Point in the skill they are designated for. They have no real cons, except that they only provide an increase of 1.
Major - Major Runes are the middle Rune class. They provide an increase of 2 Attribute Points in the skill they are designated for. The con is that they also take -50 life Health away for each one you use.
Superior - Superior Runes are the highest level Rune class, and the most sought after. They provide an increse of 3 Attribute Points in the skill they are designated for. They have a major con though. They take a whomping -75 Health away for each one that you are using.
Vigor Runes - Vigor Runes are seperated though they follow the same conventional Rune Strength class system. They, however, can be used by all classes. Minor Vigor gives +30 Health, Major Vigor +40 Health, and Superior Vigor +50 Health. It is essential you have a Superior Vigor Rune if you are planning on using a Superior Skill Rune to help offset the Health Loss.
Using Runes Correctly
Many people go out and buy Runes not even knowing how to use them, or if they CAN use them. First of all, you can only use a Rune that is designated for your Primary Profession. If you are an Elementalist/Necromancer, then you can only use Elementalist Runes. Vigor Runes are universal and can be used by any profession; they are the one exception to this rule. Please take note that their is such a thing as an Energy Storage Rune. If you are not an Elementalist, you cannot use this Rune because you do not have the attribute Energy Storage.
Now that you know which Runes you can buy, you need to know what to do with them after buying or obtaining one. You can only use one Rune of a certain Attribute in the same suit of Armor that is currently equipped.
Things you CANNOT do:
You CANNOT place two Runes on one peice of clothing, even if they differ in Rune Strength and Attributes affected.
You CANNOT place two Runes of the same Rune Strength in seperate peices of the same suit to get a double bonus.
You CANNOT place two Runes of differing Rune Strength in seperate peices of the same suit to get a double bonus.
You CANNOT use Runes that affect Attribute Points that you do not have.
You CANNOT use Runes that affect Secondary Profession Attribute Points.
Things you SHOULDN'T do:
You SHOULDN'T place a Rune in a peice of Clothing/Armor that already has a Rune present as it will overwrite the existing Rune.
You SHOULDN't use more than two Superior Runes as you can only use one Superior Vigor Rune and you would have a defecit of 100 Health missing off your total Health bar.
Now that you know what you can't and what you shouldn't do, you are ready to use your Rune. Say that you are a Mesmer/Monk, and you have recently aquired a Mesmer Rune of Major Fast Casting in a game of chance. To use this Rune, you will double click the Rune and target a peice of your armor. It will apply the Rune to the armor. Now hit CTRL+H and notice that your Fast Casting Attribute is a different color. This is because it is being modified by the Rune. Take the peice you put the Rune in off to find out how much if you are not certain.
FAQ - Frequently Asked Questions
Q. What if I put a Rune in my armor, then I decide to get new armor? Can I get it back?
A. Yes. You simply use an Expert Salvage Kit on the armor peice. It has been confirmed by Mikael that you can indeed fail while extracting it from crafted armors, but the chance seems reduced compared to extracting it from a Salvageable Armor.
Q. How come when I identified this Salvageable Armor, it didn't say there is a Rune in it?
A. Make sure that your Salvageable Armor says Unidentified before trying to Identify it. It can still have an Rarity Level without having a Rune or any special properties.
Q. Where can I find Salvageable Armor that have Runes in them? All I ever get are the White items.
A. You can get them off any creature that drops Salvageable Armor. I listed some examples in the guide above. They aren't as common as RL Weapons, but do drop occassionally. Be on the lookout for them during Missions.
Q. What is this Loot Balancing Update (LBU) that you speak of? How come I heard nothing about it?
A. Check http://www.guildwars.com/news/gameupdates.html for the latest game updates. The LBU basically was an attempt, poor I say, at keeping the Rare Gold items from flooding the market so quickly. Unforunately, they didn't change it quickly enough. It is still not right as it needs to be.
Q. Do you know any Rune hotspots?
A. I have a couple, though I am not ready to give them out yet. I will tell you one monster that seems to drop them pretty often. Gypsie Ettins seem to have a high rate of dropping Rune bearing Salvageable Armor, Ettin Pauldrons. The Runes in them range from Minor to Superior.
Guild Wars Game Update - Warcry.com (Guild armor)
February 4th, 2010o Requires 2 guild members. o A guild member must be the party leader, and at least one guild officer must be in the party. o Henchmen are restricted to a maximum of 4. * Daily Automated Tournaments o Requires 2 guild members who have been in your Read More
There will be constant upgrades (weapons and other items), guild wars and wearable items. Special events where players will be able to gain double experience points and also events where monsters will have double the drop rate for rare items are Read More
Get the best relevant headlines about Gold formatted exclusively for your iPhone or iPod Touch, 100% free with no software to install. Are you in search of the most comprehensive relevant headlines about Gold? If this is true, then point your iPhone Read More
Prior to joining Artefact, he worked at ArenaNet as the Producer for Guild Wars 2. In addition to leading the production team, he also lead a development team working on in-game, mobile and web based social experiences. Additionally, Artefact hired Read More
Today's deals are off the charts with a Lenovo G530 for $380, a Zune for $188, and a free solution to your dwelling's omnipresent bacon and cheeto smell. Check out the OWLE Bubo deal and improve your iPhone's video performance. 15.4" Lenovo G530 Read More
I am considering buying a laptop to replace my aging Dell E1505. Timing and budget will both depend on when I sell my backup PC and/or when I get my extortion refund and how much it is. I have tried to estimate my budget, but I hope to have wiggle Read More
Players of Second Life, known as "residents," will now be able to use a single avatar to move about World of Warcraft, Guild Wars, Age of Conan and other games and virtual worlds. Avatars United also allows players to add friends from any of those Read More
Guild Wars Game Update - Warcry.com (Guild Wars necromancer)
February 1st, 2010
o Requires 2 guild members. o A guild member must be the party leader, and at least one guild officer must be in the party. o Henchmen are restricted to a maximum of 4. * Daily Automated Tournaments o Requires 2 guild members who have been in your
Tales of Pirates - Bitter Battles Brew in the New Battlefield Server - MPOGD.com
moderation hasn't watered down the action in this server, as each battlefield championship is divided into 3 sections that include the Chaos Argent Fights, Dungeon Wars and Guild Wars. Starting with the appropriately named Chaos Argent Fights
Guide To Understanding Rares And Runes (Guild Wars account)
January 27th, 2010Guide to Understanding Rares and Runes
Introduction
There seems to be much misunderstanding about how Runes and whats Rare and whats not. I have put together a little guide of what I have discovered through playing the game and researching.
One thing that I have noticed that seems to help boost the drop rate of Rare items, is doing Missions Solo. It is argued that a party of all Players has the same chance as a party of one. But, after much testing, I disagree. I went with Drake hunting parties probably 10 times before I could solo them, this being before the Loot Balancing Update, and found maybe one Gold item and one to two Purple items per trip. Keep in mind, this was split between the party, not reserved just for me. Going Solo, before and after the Loot Balancing Update, I found two to three Gold items pre LBU and I find one to two Gold iems post LBU. Almost every Drake drops a Purple Rare if it fails to drop a Gold.
Modifiers vs. Upgrades
Alot of people don't realize that there are actually two different types of statistics on weapons. Their are Modifiers and their are Upgrades. Modifiers are statistics that are static, or will always be present, on the item. These can consist of Damage bonuses, Energy bonuses, and various other bonuses.
Upgrades are interchangeable statistics that can be replaced by swapping them with another Upgrade Component. You might ask how can you tell if a statistic on a weapon is a Modifier or an Upgrade then? Every Weapon has two slots available for upgrades, though it may already be filled in items RL 1, 2, or 3. RL or Rarity Level is explained below.
Each weapon can have two Upgrade Components at a time. Upgrade Components are what give items their Unique names. One will effect the Prefix(beginning) of a Weapons title, and the other is like a Suffix(end).
Swords - Sword Hilt(Prefix), Sword Pommel(Suffix).
Axes - Axe Haft(Prefix), Axe Grip(Suffix).
Hammers - Hammer Haft(Prefix), Hammer Grip(Suffix).
Staffs - Staff Head(Prefix), Staff Wrapping(Suffix).
Bows - Bow String(Prefix), Bow Grip(Suffix).
Lets say you loot a Purple hued Sword. It is named Shocking Longsword. This would indicate that it has a Shocking Sword Hilt already in place in the Hilt Upgrade socket. Say it also has a Damage +10%(while hexed) Modifier on it. This is a Modifier because it does not affect the items name, and it is already present on the item at the time of looting.
Levels of Rarity (RL)
White (RL:0) - Items hued in white are base items with no Modifiers or Upgrade Components on them. These are your standard loot drops off low level creatures.
Blue (RL:1) - Items hued in Blue are items that have one, and sometimes two, Upgrades and/or Modifiers. These are much weaker than those of Purple and Gold.
Purple (RL:2) - Items hued in Purple are items that have up to three or four Upgrades and/or Modifiers. These are roughly 50% stronger than Blue Upgrades and Modifiers.
Gold (RL:3) - Items hued in Purple are items that have up to five Upgrades and/or Modifiers! They are 100% stronger than Blue Upgrades and Modifiers. These are also true "Rare" Items and when dropped as loot, they will be listed in the lower left corner as such.
Hued Armor and Runes
Certain creatures in the game tend to drop Salvageable Armor rather than weapons. Charr, Gypise Ettins, Various Undead, Shiverpeaks and Lesarus are all examples of the many creatures that drop these items. You may have encountered them before. Some examples are Flame Trapper Wieldings, Ettins Pauldron, Stalker Armor, Necrid Robes, etc. Occasionally though, you will notice that they will have a hue that falls under the Levels of Rarity listed above. Any Salvageable Armor that has a RL HAS a Rune in it.
Please note, their was a guide earlier that suggested that an Expert Salvage Kit be used prior to Identifing items to increase the success chance of extracting the Rune. This has no bearing. Also examine the Salvageable Armor closely; if it does not say "Unidentified", then tragically their is no Rune in the item after all. You should always use an Identification Kit on one of these items to see if its even worth the Expert Kit use. Many Runes you may not be able to even use, and Minor Runes are incredibly difficult to sell.
Levels of Rune Strength
Runes have three different Strength Levels, each with its pros and cons. Runes can affect any skill in any class; however their are also Runes of Vigor which affect your overall Health!
Minor - Minor Runes are the weakest of the Runes. These Runes provide an increase of 1 Attribute Point in the skill they are designated for. They have no real cons, except that they only provide an increase of 1.
Major - Major Runes are the middle Rune class. They provide an increase of 2 Attribute Points in the skill they are designated for. The con is that they also take -50 life Health away for each one you use.
Superior - Superior Runes are the highest level Rune class, and the most sought after. They provide an increse of 3 Attribute Points in the skill they are designated for. They have a major con though. They take a whomping -75 Health away for each one that you are using.
Vigor Runes - Vigor Runes are seperated though they follow the same conventional Rune Strength class system. They, however, can be used by all classes. Minor Vigor gives +30 Health, Major Vigor +40 Health, and Superior Vigor +50 Health. It is essential you have a Superior Vigor Rune if you are planning on using a Superior Skill Rune to help offset the Health Loss.
Using Runes Correctly
Many people go out and buy Runes not even knowing how to use them, or if they CAN use them. First of all, you can only use a Rune that is designated for your Primary Profession. If you are an Elementalist/Necromancer, then you can only use Elementalist Runes. Vigor Runes are universal and can be used by any profession; they are the one exception to this rule. Please take note that their is such a thing as an Energy Storage Rune. If you are not an Elementalist, you cannot use this Rune because you do not have the attribute Energy Storage.
Now that you know which Runes you can buy, you need to know what to do with them after buying or obtaining one. You can only use one Rune of a certain Attribute in the same suit of Armor that is currently equipped.
Things you CANNOT do:
You CANNOT place two Runes on one peice of clothing, even if they differ in Rune Strength and Attributes affected.
You CANNOT place two Runes of the same Rune Strength in seperate peices of the same suit to get a double bonus.
You CANNOT place two Runes of differing Rune Strength in seperate peices of the same suit to get a double bonus.
You CANNOT use Runes that affect Attribute Points that you do not have.
You CANNOT use Runes that affect Secondary Profession Attribute Points.
Things you SHOULDN'T do:
You SHOULDN'T place a Rune in a peice of Clothing/Armor that already has a Rune present as it will overwrite the existing Rune.
You SHOULDN't use more than two Superior Runes as you can only use one Superior Vigor Rune and you would have a defecit of 100 Health missing off your total Health bar.
Now that you know what you can't and what you shouldn't do, you are ready to use your Rune. Say that you are a Mesmer/Monk, and you have recently aquired a Mesmer Rune of Major Fast Casting in a game of chance. To use this Rune, you will double click the Rune and target a peice of your armor. It will apply the Rune to the armor. Now hit CTRL+H and notice that your Fast Casting Attribute is a different color. This is because it is being modified by the Rune. Take the peice you put the Rune in off to find out how much if you are not certain.
FAQ - Frequently Asked Questions
Q. What if I put a Rune in my armor, then I decide to get new armor? Can I get it back?
A. Yes. You simply use an Expert Salvage Kit on the armor peice. It has been confirmed by Mikael that you can indeed fail while extracting it from crafted armors, but the chance seems reduced compared to extracting it from a Salvageable Armor.
Q. How come when I identified this Salvageable Armor, it didn't say there is a Rune in it?
A. Make sure that your Salvageable Armor says Unidentified before trying to Identify it. It can still have an Rarity Level without having a Rune or any special properties.
Q. Where can I find Salvageable Armor that have Runes in them? All I ever get are the White items.
A. You can get them off any creature that drops Salvageable Armor. I listed some examples in the guide above. They aren't as common as RL Weapons, but do drop occassionally. Be on the lookout for them during Missions.
Q. What is this Loot Balancing Update (LBU) that you speak of? How come I heard nothing about it?
A. Check http://www.guildwars.com/news/gameupdates.html for the latest game updates. The LBU basically was an attempt, poor I say, at keeping the Rare Gold items from flooding the market so quickly. Unforunately, they didn't change it quickly enough. It is still not right as it needs to be.
Q. Do you know any Rune hotspots?
A. I have a couple, though I am not ready to give them out yet. I will tell you one monster that seems to drop them pretty often. Gypsie Ettins seem to have a high rate of dropping Rune bearing Salvageable Armor, Ettin Pauldrons. The Runes in them range from Minor to Superior.
NCsoft Named Chris Kinslon Hager as New Producer of Aion - MMORPG News (Guild Wars key)
January 22nd, 2010You may know Chris already he s been with NCsoft since the fall of 2005. He has worked on multiple NCsoft titles throughout the years including Guild Wars , Lineage II and Aion. His passion for games goes far beyond his profession: He s also Read More
He has worked on multiple NCsoft titles throughout the years including Guild Wars, Lineage II and Aion. His passion for games goes far beyond his profession: He s also a hardcore gamer that plays games across multiple platforms. Some of his Read More
Guide To Underworld And Fissure 5p Smite Group (Guild Wars easy Gold)
January 20th, 2010Guide to Underworld and Fissure 5p Smite Group
Team Setup
1 Tank
2 Nukers [fire or water]
2 Monks [1 healing, 1 protective]
Warrior/Monk [tank]
THIS BUILD DOES NOT DO DAMAGE
Stats
Protection Prayers:11
Strength: 10+2
Tactics:10+1
Skills
Bonetti's Defense
Defensive Stance
Shield Stance
Balanced Stance
Riposte
Disciplined Stance
Protective Spirit
Gladiator's Defense [elite]
Gear
Rune of Minor Strength: +1 to Strength
Rune of Minor Tactics: +1 to Tactics
Captain's Helm: +1 to Strength
Elementalist/Ranger [nuker]
Stats
Energy Storage: 10 +1
Fire Magic: 12 +2
Wilderness Survival: 8
Skills
Fire Attunement
Fire Storm
Incendiary Bonds
Meteor Shower
Searing Heat
Serpent's Quickness
Storm Chaser
Glyph of Energy [elite]
Gear
Rune of Minor Energy Storage: +1 to Energy Storage
Rune of Minor Fire Magic: +1 to Fire Magic
Flame's Eye: +1 to Fire Magic
Elementalist/Ranger [nuker]
Stats
Energy Storage: 10 +1
Fire Magic: 12 +2
Wilderness Survival: 8
Skills
Fire Attunement
Fire Storm
Incendiary Bonds
Meteor Shower
Searing Heat
Serpent's Quickness
Storm Chaser
Glyph of Energy [elite]
Gear
Rune of Minor Energy Storage: +1 to Energy Storage
Rune of Minor Fire Magic: +1 to Fire Magic
Flame's Eye: +1 to Fire Magic
Monk/Elementalist [healer]
Stats
Divine Favor: 12 +1
Healing Prayers: 12 +2
Skills
Healing Breeze
Signet of Devotion
Dwayna's Kiss
Healing Seed
Orison of Healing
Remove Hex
Restore Life
Word of Healing [elite]
Gear
Rune of Minor Divine Favor: +1 to Divine Favor
Rune of Minor Healing Prayers: +1 to Healing Prayers
Servant's Scalp Design: +1 to Healing Prayers
Monk/Mesmer [protection]
Stats
Divine Favor: 10+1
Protection Prayers: 10+2
Inspiration Magic:11
Skills
Blessed Signet
Signet of Devotion
Life Bond
Reversal of Fortune
Purge Signet
Leech Signet
Mantra of Inscriptions
Keystone Signet [elite]
Gear
Rune of Minor Divine Favor: +1 to Divine Favor
Rune of Minor Protection Prayers: +1 to Protection Prayers
Defender's Scalp Design: +1 to Protection Prayers
Underworld
Once you arrive to the Underworld everyone should make sure to stay out of the aggro range of the cows [aatxe]. Make sure you clear all the cows in the starting area. There is a certain, pain free, way to destroy these beasts without any trouble. The group should split up being aware of their aggro at all times. Make sure not to aggro more than 3 cows at one time. The tank should run away from the group and aggro the cows. When he has them on him and he is taking damage use Defensive Stance, Shield Stance, Bonetti's Defense, balanced stance, or Riposte. If the tanks health should go below 75% at anytime he should use Mark of Protection. After you have the cows do not move, attack, or breath if you do anything they will go after your party and this is almost always a fatal error. Once you have cleared all the cows proceed back to the lost soul. Everyone except the tank should go back to the starting mound. The tank should proceed to the northern cove from your starting position, and wait until time to run. One nuker should speak with the lost soul and activate the quest.
Lost Soul Quest
Once the quest is activated 3 groups of grasping nights will appear, and the tank should wait until all three groups are visible on the compass minimap. The tank should then run towards the other 2 groups aggroing each of them on the way. Once all 3 groups are on the tank he should cast a stance. by the time the stance has worn off the nukers and monks should be positioned and nuking/healing the tank. The grasping nights are the easiest part of the mission, and they die rather quickly. Once they are dead you should proceed to the east.
DO NOT GO THROUGH THE MAIN ENTRANCE
Go through the entrance closest to where the third group of grasping nights came from. If the door is not open then you must start over; this is a bug with the game. Usually this doesn't happen unless you kill the grasping nights before all the groups appear on the compass minimap. Once you go through the entrance towards the mission completion use the same strategy as before to take out the cows. Then after they are finish you can use the same strategy to take out the terrorwebs.
Smiter Groups
When you get to the part with the smiting you will need to follow the above strategy. To maximize you tanking capabilities, and to effectively protect your group from extermination I suggest you use the "J" tactic. This is a little move that requires the tank to run directly at the group of enemies; then going straight past them which will cause them to follow behind him. He then makes a U-turn and heads back towards the group about 10 feet while staying well out of the attack range of the nukers and monks. Once the tank has the enemies on him he should then cast defensive stance (or another stance). Once the stance has been cast and the enemies are attacking the tank the nukers and monks should move no closer than necessary to attack. The tank should constantly be casting stances. And that's all there is to it, if you follow this guide and take your time you will be able to flawlessly complete the Underworld with a 5 person smiting team.
Fissure of Woe
*coming soon*
**Notes/Credits**
I am planning to add the Fissure of Woe strategy, pictures, builds for each class, and more. Feel free to post skill suggestions, stat distribution, and anything that pertains to this. If you have any questions feel free to post or PM me.
Credit for some of the character builds goes out to www.GuildWarsGuru.com
Enjoy
Update - Friday, January 1, 2010 (Guild Wars factions armor)
January 17th, 2010
- Fixed a bug that prevented some players from receiving festival hats.
Source: www.guildwars.com
Update - Thursday, January 7, 2010
Automated Tournaments
- Updated Automated Tournament map rotation.
- Changed Automated Tournament schedules to better correspond with regional peak times.
Bug Fixes
- Fixed a bug that caused Grenth's Visage to disappear when dyed.
- Fixed a bug that caused Grenth's Visage to disappear when Grenth's Regalia was dyed.
Source: www.guildwars.com
Update - Thursday, January 7, 2010 (Play Guild Wars)
January 14th, 2010to better correspond with regional peak times.
Bug Fixes
- Fixed a bug that caused Grenth's Visage to disappear when dyed.
- Fixed a bug that caused Grenth's Visage to disappear when Grenth's Regalia was dyed.
Source: www.guildwars.com
Update - Friday, January 1, 2010
Bug Fixes
- Fixed a bug that prevented some players from receiving festival hats.
Source: www.guildwars.com