May Game Balance Update! (Guild Wars mods)

May 27th, 2010

. For more detailed info about the skill changes, head on over to this month's developer's update. (…)

Wintersday Art Contest Winners! (Buy Guild Wars Gold)

May 22nd, 2010

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Source: www.guildwars.com
Eye of the North: Free with any Campaign!
The holidays are fast approaching, so we'll help you celebrate a little early! (…)

Solo Lightning Drakes And Grand Drakes Easily!! (Guild Wars preorder)

May 19th, 2010

Well as you all know, there is a craze going around called drake hunting. I have since perfected the art and made a little over 50 plat from selling the Rare and Purple items I get off these things. (…)

Guild Wars Beyond offering players a chance to make Guild Wars history - Examiner (Guild Wars Gold for sale)

May 16th, 2010

Guild Wars is holding a special event series designed to build the foundation of Guild Wars 2 . (…)

Guild Wars 2: A look at the elementalist class, the class I used the - Examiner (Guild Wars money)

May 13th, 2010

Now the elementalist class video has probably been analyzed over and over again by Guild Wars die hards, but since the elementalist class was the one I used the least in the original Guild Wars, it's interesting to see the changes made by the class Read More
Guild Wars 2 devs have made it very clear that they are all about setting the MMO development universe on its collective ear. (…)

Canthan New Year Is Here! (Guild Wars damage)

May 5th, 2010

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Source: www.guildwars.com
Guild Wars 2 Art in ImagineFX! (…)

Guild Wars 2 Combat Mechanics and Elementalist Profession - Gamasutra (Guild Wars preorder)

May 3rd, 2010

ArenaNet is set to post a two-part feature straight from Lead Designer Eric Flannum that describes the core components of Guild Wars 2 combat mechanics, showcased through an explanation of the game s principles, examples of combat in action, sample
Guild Wars 2 'Elementalist' Class Revealed - ShacknewsAs in the original Guild Wars, players will be able to use a limited number of skills at once–ten this time around, though five are automatically decided by your weapon and class. (…)