Complete Fissure Of Armor Walkthrough! (Hacks Gold)
July 27th, 2008Part I: Rastigan the Eternal's First Quest
Part II: The Land of the Skeletons
Part III: The Weaponsmith's Quest
Part IV: The Eternal Forgemaster's Two Quests
Fissure Armor Requirements
Part I: Rastigan the Eternal's First Quest
You begin Fissure of Woe near the ghostly hero named Rastigan the Eternal. Whatevery you do, do not talk to this ghostly hero. Just leave him alone and concentrate on the monsters. Begin by taking out the group on your immediate left, consisting of one Shadow Monk, a couple of Shadow Warriors, and some Shadow Beasts. Once you have defeated this group and the small patrol of one Shadow Warrior and one Shadow Beast, move along the left side until you can see the Shadow Monk/Shadow Beast patrols. Deal with these first and eliminate them. Once you are done with this group, move to the group of Shadow Mesmers, Shadow Elementalists, Shadow Beasts, and Shadow Warriors. They should be very close by, a little farther down from the Beast/Monk groups, however still along the left-hand wall.
Once you have done this, return to Rastigan the Eternal; however, do not speak with him. instead move along the right side this time, taking out the group of elementalists, mesmers, warriors, and beasts which are near rastigan. In addition, eliminate the patrol of two elementalists. Once you have done this continue moving along the right side and eliminate the group of Warriors, Beasts, and Monks on the cliff above you. When they have been defeated, hold your position, and move towards the beach area slowly. Several groups of shadows should emerge from the opening to the beach. Once you can see them on the compass, retreat back to the cliff area. One patrol consisting of warriors and a monk will come toward you and attack you. Deal with this group. Next, continue to move towards the fort, taking out the elementalist/monk/warrior/beast group that stands in your way. Be aware that a group of warriors and monks, may emerge from your right side. Deal with this group as appropriate.
This next part can get a little complicated. Take on the Shadow Troll and Shadow Ranger groups one at a time, making sure to have someone pull and retreat each time. Warriors should remain back so the groups come as far as possible each time. Once again, watch out for a monk/mesmer/beast group that may be circling the area. After you defeat the first Shadow Troll/Shadow Ranger group, Rastigan the Eternal will move towards the fort structure. Do not be alarmed. He does this every single time. Once you have dealt with the ranger/beast groups accept Rastigan's quest to kill the shadow beast lord. This is a very easy quest to complete. Use the XP from the quest to clear any death penalty you may have at this point. I would recommend that those without a death penalty save the XP just in case they find themselves with a death penalty in the next area.
Part II: The Land of the Skeletons
Once you have taken the XP, do not accept any more quests from rastigan. Instead move out of the fort, and along the wall, until you reach a group of warriors, one monk, and shadow beasts. Kill this group and move through the area to your left. You should encounter a group containing one mesmer and two elemenalists. Kill them.
Now you have entered the skeleton lands. You should see a group of two skeleton ether breakers and three skeletal icehands in front of you. Go for the ether breakers first and defeat the group. Proceed forward, being careful to eliminate the group of skeleton archers that pops up out of the ground along the right side before engaging any other groups. Proceed to make a path to a group of tents near the left side, clearing out skeleton groups as necessary. You may need to kill 4 or 5 groups. Once you reach the area with the tents, carefully eliminate the group of Shadow archers and the single Shadow Monk guarding the area. Be aware that more Skeleton archers pop up out of the ground, and a group of Shadow Beasts appears. Additionally, there are several patrols that pass close on both sides.
Once you have cleared these enemies, three new ghosts should appear near the tents. One is the weaponsmith, another is a ghostly hero, and the final is a ghostly mage.
Part III: The Weaponsmith's Quest
Once you reach the weaponsmith, obtain his quest to seek out the eternal forgemaster. This creature is the armor crafter. Proceed to giant temple directly across from the area with the three ghostly figures. This is the location of the forgemaster. The next part is very important if you do not want the forgemaster's first quest to be bugged. When you get near the temple, do not attack the large group of Shadow Trolls and Shadow Warriors standing out front. Instead sneak around the side you have already cleared and draw the Shadow Monks and Shadow Mesmers instead. Whatever you do, do not kill the Shadow Trolls and Shadow Warriors. If they begin to fight amongst themselves or with the Skeleton patrols, do not fear. This is natural and it will not affect the next quests. Once you have cleared the mesmers and monks, proceed to the entrance to the temple. You will notice a patrol of Shadow Trolls and Shadow Beasts pacing back and forth. Pull them to the entrance and eliminate them. Next, proceed to clear the temple, beginning with the bottom and moving from one group to the next. Pull each group as far back towards the entrance as you can. This will avoid the patrols from mixing with the stationary groups.
After you have cleared the entire bottom level, proceed up each of the ramps, using AOE to eliminate the pair of Shadow Rangers at each ramps end. Again, beware of Shadow beasts that pop up once you start attacking the rangers. After you have cleared these groups, the Forgemaster should appear at the central altar. Speak to him to obtain your XP and clear your dealth penalties. Now comes the fun.
Part IV: The Eternal Forgemaster's Two Quests
Now that you have cleared your death penalties, accept the forgemaster's new quest to defend the temple from groups of Shadow Trolls and Shadow Beasts. Remain at the top near the forgemaster and keep him alive. Kill the beasts as they come up the ramps. On certain occassions, some of the Shadows will fight each other. Do not be alarmed. This will only make your job easier. Once all of the groups inside the temple have been dealt with, go out the main entrance to find the last few groups. The groups are just a large gathering of Shadow Trolls. This should be the last of them. Now return to the forgemaster for your reward and the next quest.
NOTE: If you bugged the quest, there is still salvation, search around the outside of the temple for the final groups, they often get stuck near the rocks and cliff edges. You have to go through more skeletons, but you can find the last group. Kill it and return to the forgemaster.
The next quest requires that you make your way through the spider caves and destroy the Seeds of Corruption. Make your way out the back entrance and deal with the groups of shadows outside. There are a lot of them. After you have defeated these groups, move into the cave on the right side. Proceed slowly in this area, as many Armored Spiders and Doubters Dryders appear. The Spiders drop from the ceiling and emerge from the ground. Just move slowly and your group should be fine. When you reach the end of the tunnel and the last seed, be careful. Attempt to defeat it with long range weapons (i.e., bows, wands, AOE, etc.). Do not move near it if you are a warrior or you will spawn 4-5 groups of Armored Spiders all at once. This will most likely demolish most groups. After you have killed the last seed, return to the eternal forgemaster.
Congratulations! You have completed all of the quests necessary to take a glimpse at the armor. The eternal forgemaster will show it to you. Just for your information, I have posted some general requirements below.
Fissure Armor Requirements
For all classes you basically need anywhere from 90-120 OBSIDIAN SHARDS and GLOBS OF ECTOPLASM. Addtionally, there are three different armor sets available, and each has requirements equivalent to its Marhan's Grotto or Granite Citadel counterpart. The only armor that does not require OBSIDIAN SHARDS is the monk ascetic design. This armor merely requires GLOBS OF ECTOPLASM. OBSIDIAN SHARDS are obtained in fissure and GLOBS OF ECTOPLASM are obtained in the underworld.