Update - Thursday April 24 (Guild Wars review)
May 13th, 2008.
Skill Update
Necromancer
- Dark Pact: reverted back to 10..48 damage.
Bug Fixes
- Fixed a bug that could cause Heroes to occasionally ignore placed flags.
- Improved Hero/Henchmen responses to effects that cause skills to fail, such as Spell Breaker. If the target is immune to a skill, Heroes will now stop activating that skill after a small number of failures.
- Improved Hero AI for the Monk skill Pacifism; Heroes will no longer use the skill on spellcasters unless specifically ordered to.
- Fixed a bug that caused the Monk skill Spirit Bond to heal an incorrect number of times when recast on a target already enchanted with Spirit Bond.
- Fixed a bug that prevented some players from unlocking the Hero Battles outpost.
- Fixed a bug that allowed characters to equip skills from multiple secondary professions.
- Fixed Monk Obsidian Armor to make it appear correctly from the back.
- Fixed a bug that caused multiple copies of the Ram effect (in Rollerbeetle Racing) to interact incorrectly. This skill now cannot be reused until its initial effects wear off.
- Fixed a bug that caused the Paragon primary attribute Leadership to not give Energy to characters when the skills "The Power Is Yours!" and "Never Give Up!" were used.
Miscellaneous
- Updated the selection of Wayward Wands and Straw Effigies at the end of the Factions campaign to include attributes that could not be found on rods and focus items when that campaign was released.
- Updated the selection of Staffs of the Forgotten and Golden Boar Scepters at the end of the Nightfall campaign to include Energy Storage versions.
Source: www.guildwars.com
Posted in Guild Wars Gold GW